There are reports stating he left Valve this past May, and Marc Laidlaw confirmed his departure in a Reddit post : ' Re Ted's departure, of course all individuals bring unique abilities to a project, but most companies develop in accordance with the reality and expectation of changing personnel. He is also a black belt karate instructor.
It is possible he was also influenced by Wayne Douglas Barlowe's paintings. Giger's Necronomicon paintings and its sexual innuendos. A Seattle native, Ted finds drizzle comforting and insists Paynes grey is his favorite color.' īackman said that one of his inspirations for the Half-Life creatures was H.R. During his time at Valve, Ted has been responsible for designing and building many of the people, places and things that inhabit Black Mesa, City 17, and the outlying environments. On Valve's official website, his function was described as follows: 'Prior to joining Valve in the summer of 1996, Ted studied painting at the University of Washington. As most of the Valve employees, he also worked on Left 4 Dead. He designed most of the Synth met in Half-Life 2. Prior to joining Valve in the summer of 1996, he studied painting at the University of Washington. Ted Backman and Vanessa Slough around 1998, in an unused texture file found in the Half-Life files.īackman has been a freelance artist and animator in the Seattle area since the mid-2000s.